Gene Effect

We are back in games biz! The past years we have been working on feature films and commercials primarily. Now we are finally closing the circle and return to our roots.
We have always been gaming geeks and a long time we have been waiting for the right moment to return to the world of game development as an independent studio. Tiny mobile devices nowadays have way more power to run games than the hardware we started with more than 20 years ago. Having a look back at the very beginning, the tools required to develop software and create digital content have evolved drastically and we have been actively supporting this process.
Gene Effect is going to be our first game targeted at iOS and Android mobile devices. Release is scheduled for January 2012. We are going to post more information and content over the next weeks.
For news please check our Facebook page.
L3 Texture Teaser
L3 Texture provides 15 new nodes to build advanced texture networks in Maya. The plugin contains procedural noise textures, regular pattern generators, coordinate displacement nodes and additional utilities. All texture features are fully animatable and mapable. Combination of procedural textures results in a huge amount of pattern. Examples include regular cell pattern, irregular structures like marble, wood or rock surface, irregular or regular wave pattern and many more.
Originally L3 Texture was designed as an extension to our L3 Deformer toolset. L3 Deformer makes heavy use of texture sampling and the more texture generators you have at your disposal, the more powerful and flexible L3 Deformer will be.
During the development process we decided to make L3 Texture a fully featured solution that also supports rendering of textures and can generate details way beyond the requirements of L3 Deformer. Please note, that L3 Texture contains Maya software renderer nodes only, but you can of course bake all textures to be used with any other renderer.
Content:
L3 Cell 2d (regular 2d cell pattern)
L3 Cell 3d (regular 3d cell pattern)
L3 Cell Noise 2d (irregular 2d cell pattern)
L3 Cell Noise 3d (irregular 3d cell pattern)
L3 Cell Shuffle 2d (cell shuffling (10 input slots) and HSV/rotation randomization)
L3 Cube Noise 2d (randomly shaded cubic 2d cells)
L3 Cube Noise 3d (randomly shaded cubic 3d cells)
L3 File (simple replacement for Maya’s file texture node that fixes some bugs)
L3 Liquid Noise 2d (2d noise specifically designed for liquid surfaces)
L3 Liquid Noise 3d (3d noise specifically designed for liquid surfaces)
L3 Placement 2d (2d coordinate displacement)
L3 Placement 3d (3d coordinate displacement)
L3 Plasma 2d (2d plasma wave pattern using up to 8 emitters)
L3 Plasma 3d (3d plasma wave pattern using up to 8 emitters)
L3 Volume (volumetric falloff)
We are currently beta testing the software. More information will follow within the next weeks.
L3 Texture Teaser from Lightstorm3D on Vimeo.
Trek 2011 International Flagship Spot
re:Think just finished a great spot that involved the use of our L3Deformer technology for Maya to assemble a carbon fiber frame.
"By using Lightstorm3D's Collision Deformer, we here at re:Think were able to elegantly create this international flagship spot for Trek, which is currently running during the Tour de France. re:Think would not have been able to pull the job off without these tools. Thanks Dirk! Your deformers saved us!" - Brian Bullock, re:Think
